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That's what this guide is all about, so we're not talking about VTOL rockets that don't make use of wings to produce lift. You cannot paste images directly. The longest flight got them down to a little more than half full. Then this tutorial is for you. Also there it's important to place small landing gear after setting up CoL to CoM relation since it's mass is calculated in CoM in SPH/VAB but not counted in flight. I've had a lot of people comment that their planes veer off the runway or flip around madly even though they think they got everything right. (The spacing of COM and COL in your second picture is about right.) Intakes are your friend when you use liquid fuel. First off, make sure you are using the newest version of Kerbal Space Program, and it is NOT pirated, when you buy it, the devs get helped out. First off, make whatever you want, just, start off making sense. You would need to get down into the 37k-45k zone to aerobrake enough to come down in one orbit. Another pointer is to make your wings larger with the same amount of control surface. +1 for "If that all fails, you may try building your plane lighter and with mightier (or just more) engines, so it just doesn't have the time to start misbehaving on the runway before you bring it up in the air." The fastest known plane demonstrated, in version 0.23, a top speed of about 2377 m/s relative to Kerbin's surface just short of Mach 7. The most helpful thing to do would probably be to make a craft and share it so things you're doing wrong can easily be pointed out for you to fix. May 19, 2013 in KSP1 Tutorials. (if the front gear is the same ditance from the CoM as the 2 rear gears. This should reduce ground control authority and make oscillations less powerful. Always look at your aircraft from a 90* angle on the side. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Note: Your post will require moderator approval before it will be visible. The Kerbal Space Program subreddit. Guest, Absolutely! Your, Add enough downward-pointing jets to lift the plane, as symmetrically as you can around the, Adjust the thrust limiter on the fore (or aft) hoverjets until the thrust vector lines up with the. Can you check what happens if you swap in larger gear? Do you have a picture? These tend to handle . Throttle up to full, activate SAS, stage to start the engine (you'll only have one stage here), and start rolling (or sliding) down the runway! You need about 150 m/s for the landing, less than that for take-off. Control your vector primarily with pitch, and your descent rate with throttle. Now stick a jet engine on the back, and don't forget to put an . You may need to add several on bigger craft. We're also not discussing helicopters here, because stock kerbals have not invented the propeller, and stock propellers are a whole big topic of their own. I had my rear wheels mounted on the tail, and it seems the taper of the tail messed up the angle of the wheels creating instability.

Mary Hunt Huddleston, Articles K

ksp how to make a stable plane